
END-TO-END GAME DEVELOPMENT
I envisioned a simple idea: "Protect the Pirate Ship from Sharks!" and set out to productize it.
Pitch: Create a fast, readable, satisfying defense simulator with high engagement potential.
Target Audience: Roblox simulator players who enjoy low complexity, high-action gameplay.
Core Value Proposition: Constant enemy spawns, light strategy mechanics, and clean monetization.
Team Structure & Roles Defined
As the project lead and head of a new studio, my responsibility required managing dependencies between backend, frontend, and asset developers to ensure every technical and visual decision supported the single goal of the end-product- a Luau written ROBLOX platform game!

Project Briefs & Documentation
Documents outlined the flow of the game and the core ruleset/mechanics to ensure all team members were aligned on thorough design intent before the first line of code was written. Each document included details and briefing that allowed developers to understand the product.

Minimum Viable Product (MVP) Roadmap
From concept to team organization, production, and release.

Communication & output
Asynchronous team communication with respect to multiple timezones & schedules allowed me to maintain project velocity and resolve design ambiguities before they blocked progress.

Key Learnings & Future Vision
The defined roadmap resulted in a clean, functional game framework that successfully proved the core User Decision Loop and established the necessary structure for scalable monetization post-launch.
The next phase involves integrating Usability Testing on the branched features, such as mini-boat personal rentals, and iterating on the Boat HP UI based on early player feedback.
Tools
Jira, Asana, Trello, ClickUp, Notion, Google Workspace, Miro, Github, Slack, Discord, Excel